The issue I tackled very first was the pessimistic line-of-sight checks. The initial prototype cast a single ray through the participant’s camera site in the direction of the middle of the actor, but This may give inaccurate (pessimistic) benefits. This was problematic mainly because there are times the place players https://emiliootqgu.jaiblogs.com/56111187/detailed-notes-on-valorant-aimbot